During my time at Keywords, I worked as Art Lead for the team doing environment and props for Déraciné (From Software), a wonderful PSVR adventure. Because of the almost single-environment design of the game (all but one scene takes place in and around the school building), the only thing my team didn't build was characters and UI elements. Buildings, building modules, foliage, terrain, environment props, textures, shaders - with very few exceptions, everything you see walking through the game was created by my team and managed by me. I absolutely love the result and I'm immensely proud of the work our team did. Standing in the finished result is an incredible experience-of--place with the PSVR headset.