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FSX: Acceleration (2007) / Flightsim 11 (Unrelased)

It's not often that your childhood dream job and the start of your career land in the same spot, but I was incredibly fortunate to get to work with the ACES team on the venerable Microsoft Flight Simulator. My contribution was to the Acceleration expansion pack for FSX, where I did environment and scenery art, was assigned in-house management of the outsourced P-51 model, painted racing liveries for the Reno Air Racing P-51s, did some minor environment work on the TrainSim 2 prototype, and aircraft art for the sadly never-released FlightSim 11.

Brandon toomey bumpmapexample

FSX: Acceleration (2007) - Reno Air Racing P-51

Brandon toomey trawleringame

FSX: Acceleration (2007) - Baltic Beamtrawler SAR Mission

Brandon toomey beamtrawler

FSX: Acceleration (2007) - Baltic Beamtrawler

Brandon toomey at6s

FSX: Acceleration (2007) - Static Aircraft for Reno-Stead Airport

Brandon toomey l 39s

FSX: Acceleration (2007) - Static Aircraft for Reno-Stead Airport

Brandon toomey seafurys

FSX: Acceleration (2007) - Static Aircraft for Reno-Stead Airport

Brandon toomey renotrailers

FSX: Acceleration (2007) - Team Trailers for Reno-Stead Airport

Brandon toomey cessna c208b clay render

FlightSim 11 - Cessna 208 Caravan
This was a modular model that had user-selectable options for passenger, cargo, and skydiving configurations - something I figured out how to do with the model tools, and which FlightSim had never done previously