It's not often that your childhood dream job and the start of your career land in the same spot, but I was incredibly fortunate to get to work with the ACES team on the venerable Microsoft Flight Simulator. My contribution was to the Acceleration expansion pack for FSX, where I did environment and scenery art, was assigned in-house management of the outsourced P-51 model, painted racing liveries for the Reno Air Racing P-51s, did some minor environment work on the TrainSim 2 prototype, and aircraft art for the sadly never-released FlightSim 11.