When Forza 5 shipped in 2013, I was sitting on a pretty nice check from my overtime (we pulled lonnnng hours making it run on the original XBOne). I could have done something responsible with the money, and instead I bought a 3D printer. That dropped me down a bottomless rabbit hole of the world of maker-tech and 3D printing, DIY CNC machines, laser cutters, and more. The number of robots living under our roof - mostly 3D printers - has grown steadily ever since.
In my time between game industry projects, I run my one-person workshop, Imagineer Heavy Industries, where I design, sell, and share 3D printed tabletop gaming products of many kinds. I have also done a number of sculpting projects for other game companies, such as Miniature Market, Abbynormal Publishing, the Broken Token, Gateway Games, and others.